

What factions are you going to include? I am at a different computer to the one which has all my info, so I cant look at it yet, but from memory in that time period there would be potentially I think there is also a limit on the amount of units in the game, from memory 300 for RTW (some CA guy posted that, I just can't be bothered looking right now ~ ) ) so there will still need to be a fair few Generic units. After the excellent work you did on MTW, I am very much looking forward to the finished product ~:cheers: I have also dug up a bit of info on buildings, do you want that posted now or do you want units done first?įinally, good luck with your modding efforts! When I got RTW, it was good and all, but it was really a medieval mod of Rome that I was looking forward to playing. So before I start posting any units, I will need to know which timeframe it is set in. High period was also the time where the italian City states are beginning to emerge strongly (mainly after the collapse of Sicily). You could also probably push it a bit and include the Burgundians.

Or you could start in the high period, as this would include the Teutonic Knights, Bulgarians, Portugese and Latin Kingdom of Constantinople as factions which would not be included in early (although you would lose the Irish). If you are starting in the early period, you could forward the date from 1087 to 1100, because you cannot launch crusades now like you could in MTW, and you could include the crusaders in the middle east (they captured Jerusaleum in 1099). So I guess it will have to be in either early/high, or high/late. Jerome says that the turns are hardcoded.
